Medical worker for TF Industries



A Teutonic man of medicine with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% critical shots for up to 8 seconds.

The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second, (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4.)


Medigun: A "special" weapon for healing teammates.

Klitzkreg: Modified Medigun for faster healing.

Syringe Gun: As understanded from name, a weapon that shoots syringes.

Blutsauger: Improved syringe gun that also sucks enemies' health.

Bonesaw: Default melee weapon for medic.

Übersaw: Bonesaw that sharped,modified and faster.